Adventure Time RPG fishing guide
Updated October 23, 2026
Fishing is the calm side of Adventure Time RPG: no monsters, just a timing mini-game that pays out Coins, consumables, chests and the odd weapon. Talk to Fern in the hub to get started.
How to catch a fish
- Head to the fishing area from the hub and step up to the water. Careful: you can fall in.
- Cast, then wait for the line to wiggle.
- Reel: keep the fish inside the green zone while the meter fills. If it slips out, it gets away.
- Fish near the bottom of the bar fill the meter faster. You can move while you fish.
Fish we have seen
| Fish | Notes |
|---|---|
| Tiny Pond Chub | The most common early catch. |
| Silverfish | Common. |
| Jellyfish | Floats around being weird and translucent. |
| Tiny Jellyfish | Smaller jellyfish variant. |
| Fire Shrimp | Glows and smells like a campfire. |
| Gummy Fish | A candy-themed catch. |
Sizes vary: a "Whopper" size catch earns its own badge. More fish will be added as players log them.
Rewards and the fishing log
- Catches: Coins, consumables and sometimes a weapon. Fern will also buy fish off you for a couple of Coins each.
- Treasure chests: sometimes you reel in a chest instead of a fish.
- Fishing log: every new species joins your collection. Completing it gives special rewards.
- Weekly challenge: Fern's weekly fish challenge has the best reward. Fishing spots also rotate each week.
- Titles: fishing unlocks titles like Angler and Heavyweight.
Fishing badges
| Badge | How to get it | Players |
|---|---|---|
| Catch your first fish | 22,551 | |
| Catch 250 fish | 20 | |
| Catch 1000 fish | 1 | |
| Log 10 different fish in the journal | 1,427 | |
| Open 10 fishing treasure chests | 508 | |
| Catch a Whopper-size fish | 8,392 | |
| Catch 20 rare fish | 79 |
See every badge on the badges page.