Adventure Time RPG adventures
Updated October 23, 2026 · Beta, Update 2
Adventures are the main levels of Adventure Time RPG. There are three in the beta, each with four difficulties from Easy to Bizonkers, a boss at the end and three hidden Enchiridion pages.
How adventures work
- Party: play solo or with up to 4 players. Check the rewards preview before you step into the portal.
- Lives: 3 per run on Easy to Hard. In co-op you respawn when an area is cleared or a teammate revives you.
- Areas: each adventure is a chain of arenas. Clear one and the path opens to the next. Glowing crates and cabinets drop Coins.
- Enchiridion pages: three are hidden on the route, often in side rooms. Grab all three in one run for a buff.
- Loot: Coins, XP, weapons, consumables and sometimes a buddy or hero. Failed runs keep what you picked up.
Difficulties
| Difficulty | How to unlock | What changes |
|---|---|---|
| Easy | Open from the start | The intro version. Mount Cragdor Easy is the level 1 to 5 route. |
| Medium | Clear Easy | Tougher monsters and better treasure. |
| Hard | Clear Medium | New mini-bosses join the route; bring friends. |
| Bizonkers | Clear Hard | One life: one knock-out resets the run. |
Unlock order based on what players see in game so far; each clear opens the next difficulty.
The Not a Hero! badge is for clearing all three adventures on Bizonkers. Only 1,214 players have it. All badges.
1. Mount Cragdor
The starter mountain and the first real test after the tutorial. You climb past grassland, a swamp and a bridge to the summit.
- Enemies: worms that burrow and surround you (watch for the red ring before they bite), bees that hide behind trees.
- Mini-boss: a doorkeeper who can hypnotise you and leave you stuck for a moment. Don't charge straight at him.
- Boss: King Worm. He dives underground and calls in small worms. Clear the small ones first, then hit him when he surfaces.
- Higher difficulties add a giant on the route.
- Rewards: your first clear brings Jake onto your team. Weapons like the hammer and bone drop here, and harder runs can drop Princess Bubblegum's Torch, an elemental one-handed weapon.
2. Dungeon of the Crystal Eye
Unlocks after Mount Cragdor on Medium. A long dungeon built to stop anyone reaching the ancient gem at the end, with enemies from several of the show's dungeons.
- Enemies: bug bears, slimes, gelatinous cubes and skeleton archers that are annoying at range.
- Bucket Knight: he splashes water in a ring around him. Stay close to him: the splash doesn't reach you right next to him.
- Pages: the route is long, so check side rooms for the Enchiridion pages.
- Rewards: the iron sword, hammers and plenty of Coins on Hard.
3. Guardians of Sunshine
A trip inside BMO's video game. The official artwork shows a glowing digital world with pixel-style enemies. The Sunshine Bundle sells the Guardians of Sunshine versions of Finn and Jake.
Coming next: Night of the Candy Zombies
Princess Bubblegum's "Do Not Open" quest sets it up: one of her research boxes held a candy zombie. The adventure arrives as an Easy sneak peek in Update 3, with the full Medium, Hard and Bizonkers versions after. See the update schedule.
Daily quests that use adventures
The Notice Board in the hub hands out fresh jobs every day. Examples we have seen:
- Clear Mount Cragdor in under 10 minutes.
- Defeat 20 enemies in the Dungeon of the Crystal Eye.
- Reach the Mount Cragdor summit with Peppermint Butler as your buddy.
Then try the endless mode: the Dungeon Train.