Dungeon Train guide
Badge data from Roblox, synced October 23, 2026
The Dungeon Train is Adventure Time RPG's endless mode: fight room after room, with badges at Room 25, 50 and 100. Only 997 players have reached Room 100 so far.
How far do players get?
Players holding each room badge, compared with Room 25:
Badges: Deep Delver (Room 25), Train Conductor (Room 50), End of the Line (Room 100).
Roughly 40% of Room 25 players make it to Room 50, and about 27% of those push on to Room 100. The October 22 patch also made the train tougher after Room 100.
Tips for going deeper
- Upgrade one main weapon first. Coins go further on one weapon than spread across many. Weapons level up to at least level 10 (the "Legendary Gear" badge).
- Use elemental advantage. There are 4 elements, and hitting weaknesses is tracked by its own badges.
- Bring Medicine Milk. It heals over time, so drink it before you are in danger.
- Party up. Revives in co-op keep a run alive; "No One Left Behind" is awarded for your first revive.
- The October 22 patch increased the health boon bonus in the Dungeon Train, so grab health boons when offered.
Paid helpers
| Item | Robux | What it does |
|---|---|---|
| Return Ticket (game pass) | 600 | The Dungeon Train doesn't usually stop for stragglers. Get one free revive on every Dungeon Train run. |
| Dungeon Train Skips | 30 | A whole stash of Dungeon Train Skips, bundled for the hero in a hurry. Bank 'em now and warp deep into the Train whenever you like - no slogging back from Room 1. |
Neither is needed to reach Room 25. See all prices on the game passes page.
Room-by-room enemy notes and screenshots are coming after our next test session.